The Advantages of Native iPhone App Development

| 05-Sep-2014 |

When you’re considering developing an application for iOS, you’re inevitably going to have to consider whether you want to develop for the iPhone, the iPad, or both. There are advantages to any of these choices. But, for the purposes of this article, we’re going to be discussing the advantages of developing your iOS application specifically for the iPhone. As always, it’s important to remember that should you decide to add cross compatibility later on, it’s fairly simple – provided, of course, that you strictly adhere to the Model-View-Controller design paradigm.


Developing For One iOS Platform Cuts Down Development Time

When you choose to narrow your focus on one platform, you’re necessarily going to be cutting down on your development time. If you’re not worrying about how your UI elements are going to translate onto the iPad’s larger screen real estate, then you can spend more time refining your user experience for the iPhone. Because of this, you’ll be able to bring your finished application to market earlier, and you’ll be able to more quickly recoup any development expenses that you’ve incurred.

Focusing On Just the iPhone Helps to Narrow an App’s Functionalities

While the iPhone and the iPad both make use of the same operating system, their users employ both devices for different purposes. For this reason, cross compatibility doesn’t always make sense for any given application. When you choose to focus only on the iPhone, you’ll be able to tailor your application to a user base that’s specifically interested in the smart phone experience, and not to users that are casually using their iPads.


The iPhone’s User Base is Less Fragmented than the iPad’s

Unfortunately, the iPad is still somewhat between worlds right now. Currently, there are many users that are still operating second generation and early third generation iPads, which do not utilize the retina display. Because of this, optimizing your UI for those platforms can be somewhat of a headache. When you’re developing strictly for the iPhone you won’t have to worry about this as much, although you will have to pay attention to the difference in screen real estate between the iPhone 4 and 4s and the 5 model and those that come after it.


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